Item: Ring of Wild Magic

Wondrous Item, Very Rare (requires attunement by a spellcaster)

Description:

The Ring of Wild Magic is a finely wrought band of silver and gold, inscribed with swirling runes that pulse faintly with chaotic energy. Its surface occasionally sparkles with colors that shift unpredictably, reflecting the boundless power of wild magic.

This ring taps into the raw, untamed forces of magic, granting its wearer access to unpredictable abilities. Those who dare to wield its power often find themselves at the mercy of magical chaos.


Properties:

  1. Random Spellcasting: As an action, the wearer can activate the ring to cast a random spell. Roll a d100 to determine the spell cast, using the Wild Magic Spell Table (DM’s discretion or a prepared list of spells). The spell is cast at a level equal to the highest spell slot the wearer can use or at its base level if the wearer cannot cast spells.
  2. Intentional Spellcasting: The wearer can attempt to cast a specific spell they know or have prepared through the ring. Roll a d20:
    • On a result of 10 or higher, the spell is cast successfully.
    • On a result of 9 or lower, roll on the Wild Magic Surge table (Player’s Handbook, p. 104 for 5E) instead. The intended spell fails.
  3. Wild Magic Surge (Optional): Each time a spell is successfully cast through the ring, roll a d20. On a 1, a Wild Magic Surge occurs.

Cautionary Note: While the Ring of Wild Magic offers immense potential, it is not for the faint-hearted. The chaotic nature of the ring means that the wearer must always be prepared for the unexpected—be it a harmless shower of flower petals or a catastrophic explosion of energy.

Lore: Tales tell of an eccentric archmage who sought to harness the chaos of wild magic to its fullest. His experiment resulted in the creation of several artifacts, of which this ring is the most infamous. Many adventurers and spellcasters crave its power, though few are brave enough to wield it for long.


Wild Magic Spell Table

Roll (d100)SpellLevel
1–2Magic Missile1st
3–4Shield1st
5–6Chromatic Orb1st
7–8Mirror Image2nd
9–10Misty Step2nd
11–12Fireball3rd
13–14Lightning Bolt3rd
15–16Counterspell3rd
17–18Polymorph4th
19–20Banishment4th
21–22Wall of Fire4th
23–24Cloudkill5th
25–26Hold Monster5th
27–28Cone of Cold5th
29–30Bigby’s Hand5th
31–32Disintegrate6th
33–34Chain Lightning6th
35–36Contingency6th
37–38Reverse Gravity7th
39–40Teleport7th
41–42Plane Shift7th
43–44Fire Storm7th
45–46Dominate Monster8th
47–48Incendiary Cloud8th
49–50Power Word Stun8th
51–52Prismatic Wall9th
53–54Meteor Swarm9th
55–56Power Word Kill9th
57–58Wish9th
59–60Blink3rd
61–62Silent Image1st
63–64Levitate2nd
65–66Hypnotic Pattern3rd
67–68Faerie Fire1st
69–70Thunderwave1st
71–72Spirit Guardians3rd
73–74Call Lightning3rd
75–76Daylight3rd
77–78Darkness2nd
79–80Invisibility2nd
81–82Sleep1st
83–84Gust of Wind2nd
85–86Flame Blade2nd
87–88Shatter2nd
89–90Water Breathing3rd
91–92Animate Dead3rd
93–94Vampiric Touch3rd
95–96Counterspell3rd
97–98Tasha’s Hideous Laughter1st
99–100Wild Magic Surge (PHB Table)Special
Notes:
  • This is just a sample spell table. Modify this table to fit the tone of your campaign or include additional thematic spells.
  • The Wild Magic Surge result ensures chaos is always possible, even when rolling on this table.
  • Players and DMs can adjust spell levels to fit the intended power curve of the game.

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